Jake ‘Gilla’ Gilfillan
Senior Technical Designer#
Experience & Accomplishments#
Developed a library of ‘BungieScript’ tools to enable rapid prototyping and creation of gameplay items, taking ownership of the long term standards, processes, and documentation of that workflow.
Supported improvement of the software tools (C#) and gameplay architecture (C++) used by Marathon’s systems and economy designers.
Wrote, recorded, and produced the studio’s new hire “Bungie Basics” video training series to facilitate high quality onboarding amidst Bungie’s rapid growth.
Collaborated directly with engineering and the content teams they supported to advocate for workflow improvements, drive process and communication improvement, and triage tooling and client stability issues and blockers.
Designed and implemented a tool using C#/WPF for batched modification of world art content to remove a high friction operation in the stand up of a new Destiny 2 destination or faction.
Implemented a “Designer First” support desk system to provide design staff with rapid response and accurate tracking of technical and workflow issues.
Professional History#
Senior Technical Designer
SEP 2024 - PRESENT
Bungie
Collaborated directly with designers, engineers, and producers to force multiply the Systems team in development of a new Bungie release.Senior Production Engineer
SEP 2024 - PRESENT
Bungie
Collaborated directly with designers, engineers, and producers to force multiply the Systems team in development of a new Bungie release.Senior Systems Administrator
MAR 2018 - MAY 2021
GGLO
Supported company infrastructure with a focus on providing staff with the support and systems they needed to be effective designers.
Game Releases#
Skills & Proficiencies#
Programming Languages: C++, C#, Lua, Unreal Blueprints, Python, GDScript
Engines, Frameworks, & SDKs: Unreal, Godot, Unity, WPF, Dear ImGui
Tools: Perforce, Git, Confluence, Office Suite, Figma, Blender