Senior Production Engineer working with Destiny’s Shared Art teams.
Responsibilities#
On The Final Shape, I was embedded with Destiny 2’s ‘Shared Art’ team, I worked in close collaboration with the world art, lighting, palette, skies, and graphics engineering teams that built the new Pale Heart destination.
I began my transition to Marathon during the development of this project, so a large part of my responsibilities for this project involved documentation and training regarding both the teams workflows and the work involved in supporting them.
Accomplishments#
Designed and implemented a tool using C#/WPF for batched modification of world art content to remove a high friction operation in the stand up of a new Destiny 2 destination or faction.
Setup test content for the lighting team to use in training and testing of new rendering features.