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Destiny 2: The Final Shape

Release Live Game Destiny
Table of Contents
Senior Production Engineer working with Destiny’s Shared Art teams.

Responsibilities
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On The Final Shape, I was embedded with Destiny 2’s ‘Shared Art’ team, I worked in close collaboration with the world art, lighting, palette, skies, and graphics engineering teams that built the new Pale Heart destination.

I began my transition to Marathon during the development of this project, so a large part of my responsibilities for this project involved documentation and training regarding both the teams workflows and the work involved in supporting them.

Accomplishments
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  • Designed and implemented a tool using C#/WPF for batched modification of world art content to remove a high friction operation in the stand up of a new Destiny 2 destination or faction.

  • Setup test content for the lighting team to use in training and testing of new rendering features.

Jake 'Gilla' Gilfillan
Author
Jake ‘Gilla’ Gilfillan
My passion is in both making things work and helping people work better. I’ve spent the last 10 years working closely with people across disciplines and industries to sustainably ship effectively and on time.