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Destiny 2: Lightfall

As a Senior Production Engineer working with Destiny’s Shared Art teams I collaborated closely with engineers and artists to deliver ambitious new and reprised destinations.

Accomplishments
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  • Worked diligently with engineering and world art stakeholders to track down and resolve physics and rendering issues related to ambitious nature of the Neomuna destination.
  • Aided in the technical setup and troubleshooting of reprised destinations used for Destiny 2’s year 6 seasonal content.

Responsibilities
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On Lightfall, I was embedded with Destiny 2’s ‘Shared Art’ team working in close collaboration with the world art, lighting, palette, skies, and graphics engineering teams that built Destiny 2’s Year 6 Content. This content included:

  • The new Neomuna destination
  • The reprised Titan location and the waters beneath it in Season of the Deep
  • Savathun’s Spire in Season of the Witch
  • All Raid and Dungeon locations within the expansion and its seasons.

Now a Senior Production Engineer on the Shared Art team, I acted as a subject matter expert on all components of the shared art teams tools workflows, as well as the nuances of the technical content setup. Additionally, I took a more active roll in training and mentoring the newer Production Engineers now working in or collaborating with the shared art group.

Jake 'Gilla' Gilfillan
Author
Jake ‘Gilla’ Gilfillan
My passion is in both making things work and helping people work better. I’ve spent the last 10 years working closely with people across disciplines and industries to sustainably ship effectively and on time.