Responsibilities#
On Lightfall, I was embedded with Destiny 2’s ‘Shared Art’ team, I worked in close collaboration with the world art, lighting, palette, skies, and graphics engineering teams that built Destiny 2’s Year 6 Content. This content included the new Neomuna destination, the Destroyed Pyramid raid location, as well as the destinations in the seasonal content that followed.
Now a Senior Production Engineer on the Shared Art team, I acted as a subject matter expert on all components of my teams tools workflows, as well as the nuances of the technical content setup. Additionally, I took a more active roll in training and mentoring the newer Production Engineers now working in or collaborating with the shared art group.
Accomplishments#
Worked diligently with engineering and world art stakeholders to track down and resolve physics and rendering issues related to ambitious nature of the Neomuna destination.
Aided in the technical setup and troubleshooting of reprised destinations used for Destiny 2’s year 6 seasonal content.