Skip to main content
  1. Releases/

Marathon - Season 2: Nightfall

As Senior Technical Designer on Marathon’s Loot & Economy team for Season 2, I acted as Loot Designer for the new Night Marsh activity and lead improvements to the Item Status Effects feature.

Accomplishments
#

  • Acted as Loot Designer for the new Night variant of Dire Marsh in collaboration with both Loot & Economy and the Activities team to develop a fresh experience in a familiar space.
  • Absorbed and acted on player feedback on Item Status Effects in Season 1 in order to drive tech and content improvements in Season 2 to address player pain points and confusion.
  • Worked with designers to make rapid changes to Key Templates late in Season 2 using the tech developed for Item Status Effects to build a system that drives player engagement with the activity rather than discourages it.

Features
#

Night Marsh Loot Design
#

Details coming soon.

Item Status Effects V2
#

Details coming soon.

Key Templates V2
#

Details coming soon.
Jake 'Gilla' Gilfillan
Author
Jake ‘Gilla’ Gilfillan
My passion is in both making things work and helping people work better. I’ve spent the last 10 years working closely with people across disciplines and industries to sustainably ship effectively and on time.