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Releases

My professional experience includes working on first class shooters, supporting a live game’s seasonal and expansion content, and working to bring a new/revitalized IP to market.

My roles have been heavily focused on force multiplying the impact of creators, collaborating across disciplines, and finding opportunities to improve the quality and stability of a content workflow.

Marathon

As the Senior Technical Designer on Marathon’s Loot & Economy team I acted as both a creative and technical owner of multiple progression and economy features on Bungie’s first new title since 2017.

Destiny 2: Lightfall

As a Senior Production Engineer working with Destiny’s Shared Art teams I collaborated closely with engineers and artists to deliver ambitious new and reprised destinations.