
Marathon - Season 2: Nightfall
As Senior Technical Designer on Marathon’s Loot & Economy team for Season 2, I acted as Loot Designer for the new Night Marsh activity and lead improvements to the Item Status Effects feature.

My professional experience includes working on first class shooters, supporting a live game’s seasonal and expansion
content, and working to bring a new/revitalized IP to market. My roles have been heavily focused on force multiplying
the impact of creators, collaborating across disciplines, and finding opportunities to improve the quality and stability
of a content workflow.




