Releases
My professional experience includes working on first class shooters, supporting a live game’s seasonal and expansion
content, and working to bring a new/revitalized IP to market. My roles have been heavily focused on force multiplying
the impact of creators, collaborating across disciplines, and finding opportunities to improve the quality and stability
of a content workflow.
Marathon - Unreleased
Release
Unreleased
Marathon
Senior Technical Designer working with Marathon’s Systems & Economy teams.
Destiny 2: The Final Shape
Release
Live Game
Destiny
Senior Production Engineer working with Destiny’s Shared Art teams.
Destiny 2: Lightfall
Release
Live Game
Destiny
Senior Production Engineer* working with Destiny’s Shared Art teams.
Destiny 2: The Witch Queen
Release
Live Game
Destiny
Production Engineer working with Destiny’s Shared Art teams.