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Releases

My professional experience includes working on first class shooters, supporting a live game’s seasonal and expansion content, and working to bring a new/revitalized IP to market.

My roles have been heavily focused on force multiplying the impact of creators, collaborating across disciplines, and finding opportunities to improve the quality and stability of a content workflow.

Marathon - Unreleased
Release Unreleased Marathon
Senior Technical Designer working with Marathon’s Systems & Economy teams.
Destiny 2: The Final Shape
Release Live Game Destiny
Senior Production Engineer working with Destiny’s Shared Art teams.
Destiny 2: Lightfall
Release Live Game Destiny
Senior Production Engineer* working with Destiny’s Shared Art teams.
Destiny 2: The Witch Queen
Release Live Game Destiny
Production Engineer working with Destiny’s Shared Art teams.